The libshacccg.suprx shader compiler is missing, outdated, or your config.txt is pointing to the wrong kernel plugin.
For years, handheld gamers have dreamed of a perfect paradox: playing the sprawling, iconic world of Grand Theft Auto: San Andreas on the gorgeous OLED screen of the PlayStation Vita. Sony’s ill-fated handheld was a technical marvel, but it never received an official port of Rockstar’s masterpiece. The closest we ever got was the mobile port (iOS/Android), which the Vita—sharing similar ARM architecture—seemed destined to run. ps vita gta san andreas error
Add or modify these lines at the bottom of the file: The libshacccg