Pes 2013 Img File List [exclusive]

Now open your img folder and start identifying each file. Enjoy editing, and may your PES 2013 stay crash-free!

Pro Evolution Soccer 2013 remains a golden standard for many football gaming enthusiasts. Even years after its release, the modding community keeps it alive with stunning patches, face packs, stadiums, and scoreboards. If you have ever tried to install a patch for PES 2013, you have encountered the img folder. Understanding the PES 2013 IMG file list is the gateway from a generic game to a fully customized football universe. Pes 2013 Img File List

When you install a patch (e.g., Smoke Patch, PTE Patch, or Galaxy Patch), you often need to place new .img files or overwrite existing ones inside the kitserver/pesedit/img or directly in the img folder of the game installation directory. Knowing exactly which file does what prevents you from deleting an essential file or misplacing a texture. Below is the definitive list of .img files you will encounter. Each file name corresponds to a specific part of the game. 1. Core Gameplay & Database Files (DO NOT DELETE) These files contain the game’s engine logic and master database. Messing with them without proper tools (like PES Editor) will break your game. Now open your img folder and start identifying each file

| Folder / File | Purpose | | :--- | :--- | | | Reserved for custom stadiums added via Kitserver. | | dt0b.img | High-definition pitch textures and turf mods. | | dt05_e.img (in kitserver) | Overrides menu text for custom translations. | | Unnamed_X.bin (inside img folders) | Individual face/hair files. e.g., Unnamed_20.bin might be Messi’s face. | | rl0n.img | Radar colors and minimap team indicators. | 4. Audio and Commentary Files For those wanting to add custom chants or new commentary languages. Even years after its release, the modding community

| File Name | Description | | :--- | :--- | | | The master database. Contains player names, team lineups, formations, and statistics (for English language). | | dt00_f.img | French database. | | dt00_g.img | German database. | | dt00_i.img | Italian database. | | dt00_s.img | Spanish database. | | dt00_u.img | American English database. | | dt01.img | Game executables and tactics algorithms (rarely edited). | | dt02.img | Boot configuration and core system settings. | | dt03.img | Ball physics and match logic parameters. | | dt04.img | Competition structures (league and cup formats). | | dt05_x.img | Menu texts, strings, and UI fonts. The x depends on language (e.g., dt05_e.img for English). | | dt06.img | In-game callnames and ambient stadium sounds. | | dt07.img | Chants, commentary audio streams (pre-match, halftime). | | dt08.img | Referee kits and match official data. | | dt09.img | Cutscene scripts and cinematic sequences. | 2. Visual Assets – Kits, Faces, and Stadiums This is where most modding happens. Replacing these files updates how players and teams look.

| File Name | Content | | :--- | :--- | | | Generic player faces, hair models, and skin textures. | | dt0d.img | Specific (star player) faces. e.g., Messi, Ronaldo, Neymar. | | dt0e.img | 3D pitch models, grass patterns, and stadium structures. | | dt0f.img | Boots, gloves, and accessory models. | | dt0g.img | League and tournament logos (banners, badges). | | dt0h.img | Kit templates (base patterns for custom kits). | | dt0i.img | Advertising boards (electronic ad hoardings around the pitch). | | dt0j.img | Entrance scenes, pre-match tunnel models. | | dt0k.img | Trophies, medals, and award ceremony objects. | | dt0l.img | Scoreboard overlays and TV popups (default). | | dt0m.img | Replay logos and post-match highlights graphics. | | dt0n.img | Weather effects (rain, snow, shadows). | | dt0p.img | Stadium-specific crowd textures and flags. | | dt0q.img | Menu backgrounds and main screen wallpapers. | | dt0r.img | Ball models and ball textures. | 3. Exclusively for Kitserver Users (Best for Patches) If you use Kitserver (the most popular modding tool for PES 2013), you will often see these inside kitserver/pesedit/img .