Download the script, paste it in, and build for both platforms. You will instantly notice the difference: snappier trigger response, mathematically fair spread, and zero ghosting.
Compile your game with this fix, jump into a lobby, and hit that 360 no-scope with confidence. Your ping is no longer the enemy; your code is now the solution. Have questions about the new script? Leave a comment below or join the official No Scope Arcade Discord for support. Remember to credit this script if you use it in a public fork. new script for no scope arcade mobile and pc fix
void Awake()
void HandleShootInput()
Below is the . Copy this directly into your Assets/Scripts/Weapon/ directory. The Code (C# for Unity) using UnityEngine; using UnityEngine.UI; using UnityEngine.InputSystem; // Requires Input System Package public class NoScopeArcadeFix : MonoBehaviour Download the script, paste it in, and build
// Ensures mobile and PC have identical no-scope math return spreadRecoveryCurve.Evaluate(Time.time - lastShotTime); Your ping is no longer the enemy; your
[Header("No-Scope Accuracy")] [SerializeField] private AnimationCurve spreadRecoveryCurve; private float lastShotTime; private bool isAiming;