Short, Easy Dialogues

15 topics: 10 to 77 dialogues per topic, with audio

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February 22, 2018: "500 Short Stories for Beginner-Intermediate," Vols. 1 and 2, for only 99 cents each! Buy both e‐books (1,000 short stories, iPhone and Android) at Amazon (Volume 1) and at Amazon (Volume 2). All 1,000 stories are also right here at eslyes at Link 10.


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Dec. 18, 2016. All 273 Dialogues below are error‐free. NOTE: The number following each title below (which is the same number that follows the corresponding dialogue) is the Flesch‐Kincaid Grade Level. See Flesch‐Kincaid or FREE Readability Formulas, or Readability‐Grader, or Readability‐Score. These grade levels are not "true" grade levels, because the dialogues are not in "true" paragraph form (because of the A: and B: format). However, the grade levels are true in the sense that they are truly relative to one another.


-final- -maizesausage-: Nap After The Game

After your character lies down in the version, the screen does not go to credits. Instead, it remains black for a full 60 seconds. Then, you wake up.

The twist? The game actively resists traditional play. If you try to run, your character stumbles. If you try to interact with objects too aggressively, the screen softens, and a tooltip appears: "You’re done for the day. Why push?"

It lasts 45 minutes. It asks for nothing but your exhaustion. And in an industry obsessed with what comes next, this tiny, bizarre, beautiful artifact dares to ask a more radical question: Nap After The Game -Final- -MaizeSausage-

In the sprawling, chaotic ecosystem of indie game development, there are creations that scream for attention—loud, flashing, ultra-competitive titles designed to trigger dopamine rushes. Then, there are the quiet ones. The ones that feel less like a game and more like a memory you forgot you had. "Nap After The Game -Final- -MaizeSausage-" belongs to the latter, rarest category.

Now, nap. "Nap After The Game -Final- -MaizeSausage-" is available now on PC, Switch, and as a free thermal-printed receipt at select independent pizza restaurants. Bring your own blanket. After your character lies down in the version,

You walk through the tunnel of a stadium, hearing the muffled roar of a crowd fading behind you. Your cleats click on the concrete. The air smells of ozone, popcorn, and rain evaporating off hot asphalt. You navigate a liminal locker room, trading high-fives with blurry teammates, your heart rate slowly descending from "combat" to "calm."

changes everything. What Does "MaizeSausage" Mean? This is the question that has baffled ARG hunters and cozy-gamers alike. Is it a typo? A developer’s inside joke? In an exclusive (and remarkably sleepy) developer diary, the creator—known only as ChickenFeet_Softworks —explained: “Maize is corn. Corn is golden. Sausage is a link. A connection. ‘MaizeSausage’ is the umbilical cord of comfort. It’s the specific, weird, wonderful mix of savory and sweet you crave when you’re too tired to cook. It’s the smell of a stadium hot dog mixed with the dusty heat of a harvest. In the ‘Final’ edition, the MaizeSausage is an item. But you don’t eat it. You hold it. It warms your pocket. It reminds you that the game is over, and that’s okay.” In gameplay terms, the "MaizeSausage" is a small, corn-dog-like trinket your coach gives you in the parking lot. In the base game, it was a forgettable collectible. In the -Final- edition, it is the key . The "Final" Layer: A New Ending The original game ended with a nap. The final edition asks: What happens while you sleep? The twist

While dreaming, you find the MaizeSausage again. But now, it is glowing. You place it on the center circle of the soccer field (or football pitch; the sport is deliberately ambiguous). As you do, spectral versions of the crowd appear. They aren't cheering. They are sleeping, too. Every single fan is curled up in their seats, napping.



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