However, the developer added a feature called (Lossless Scaling Frame Generation). This is a post-processing effect that sits between the game and your monitor, analyzing two rendered frames and generating interpolated frames to slot between them. It effectively doubles (or more) your frame rate without any input from the game engine itself. LSFG 3.0: The Quantum Leap Previous versions of LSFG (1.0 and 2.0) were impressive tech demos, but they suffered from two fatal flaws: high performance overhead (a 60 FPS game needed a ton of GPU headroom to become 120 FPS) and noticeable artifacts during fast camera movement.
Do not use this for competitive esports (Valorant, CS2, Overwatch). The added latency, however small, is a disadvantage. But for single-player epics (Cyberpunk 2077, The Witcher 3, Starfield) and emulation? LSFG 3 is currently the best $7 you can spend on PC gaming. Lossless Scaling -LSFG 3-
For years, the pursuit of high-frame-rate gaming has been an arms race dominated by expensive hardware. If you wanted to hit 144 FPS on a high-refresh-rate monitor, you paid the premium for an RTX 4090 or a high-end Radeon card. Software solutions like NVIDIA DLSS 3 and AMD Fluid Motion Frames (AFMF) offered a lifeline, but they came with golden handcuffs: you needed specific hardware (RTX 40-series) or specific driver support. However, the developer added a feature called (Lossless