How To Convert Jar To Mcaddon [verified]
Your_Addon_Name/ ├── behavior_pack/ └── resource_pack/ Every Bedrock pack requires a manifest.json .
"format_version": 2, "header": "name": "Converted Mod BP", "description": "Behavior pack from Java mod", "uuid": "generate-a-unique-uuid-here", "version": [1, 0, 0], "min_engine_version": [1, 20, 0] , "modules": [ "type": "data", "uuid": "generate-another-uuid-here", "version": [1, 0, 0] ] how to convert jar to mcaddon
"format_version": "1.20.0", "minecraft:entity": "description": "identifier": "converted:my_mob", "is_spawnable": true, "is_summonable": true , "components": "minecraft:health": "value": 20 , "minecraft:movement": "value": 0.25 , "minecraft:behavior.float": "priority": 0 , "minecraft:behavior.random_stroll": "priority": 6 , "minecraft:behavior.look_at_player": "priority": 7 "header": "name": "Converted Mod BP"
( resource_pack/manifest.json ):
"format_version": "1.20.0", "minecraft:item": "description": "identifier": "converted:my_item", "category": "equipment" , "components": "minecraft:icon": "texture": "my_item_texture" , "minecraft:display_name": "value": "My Converted Item" , "minecraft:max_stack_size": 64 "description": "Behavior pack from Java mod"
"resource_pack_name": "converted_rp", "texture_name": "atlas.items", "texture_data": "my_item_texture": "textures": "textures/items/my_item"
Then in resource_pack/textures/item_texture.json :