1.0.37 - 1....: Horizon Zero Dawn Remastered Update
*This article has been written for informational purposes. Patch notes are based on official changelogs and community reporting as of November 2024. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment.*
However, some PC players report that DLSS 3.0 Frame Generation (introduced in the remaster) now has minor ghosting around Aloy’s spear when swinging the camera quickly. Nixxes has tagged this as “under investigation.” Yes. Unlike some patches that introduce more bugs than they fix, Horizon Zero Dawn Remastered update 1.0.37 – 1.0.38 is a clear step forward. If you haven’t started your replay yet, install these updates before you leave the Embrace. The audio is synced, the reflections are crisp, and the VRR flicker is dead.
Since the surprise launch of Horizon Zero Dawn Remastered on PlayStation 5 and PC, developer Nixxes Software (in partnership with Guerrilla Games) has been diligently ironing out the wrinkles of this otherwise stunning re-release. Following the day-one patch, the team has rolled out a consecutive pair of updates— followed swiftly by 1.0.38 —targeting everything from ray-traced reflections to audio desyncs in the The Frozen Wilds DLC. Horizon Zero Dawn Remastered update 1.0.37 - 1....
The update adjusts the LFC (Low Framerate Compensation) range. The game now hard-caps the lower bound to 48 FPS in VRR mode, eliminating flicker. However, this means you can no longer drop below 48 FPS to trigger LFC—performance is now more consistent. Performance Benchmarks Post-1.0.38 We ran tests on three configurations after applying the update.
The ray tracing accumulation buffer has been reset. Reflections now correctly update per frame. On PC, the update adds a new slider: Raytraced Reflection Resolution (Low/Medium/High) . Setting this to High fixes the ghosting but costs ~8 FPS on an RTX 3070. 2. The Frozen Wilds Audio Desync A bizarre bug affecting only the The Frozen Wilds DLC caused dialogue from Ourea and Aratak to desync by 1.5 seconds after the “Firebreak” quest. This was traced to the updated 3D audio engine (Tempest on PS5, Dolby Atmos on PC). *This article has been written for informational purposes
One user, TechHunter47 , writes: “Update 1.0.37 fixed my biggest gripe—the shimmering in Meridian. It’s now genuinely jaw-dropping. They also fixed the weird stutter when overriding a Strider. Good job, Nixxes.”
| Platform | Setting | 1.0.36 FPS | 1.0.38 FPS | Verdict | | :--- | :--- | :--- | :--- | :--- | | PS5 (Performance) | 60Hz Mode | 60 (locked) | 60 (locked) | No change | | PS5 (Resolution) | 120Hz VRR | 55-78 | 58-75 (stable) | Lower peak, better floor | | PC (RTX 4080) | 4K Max + RT | 82 | 79 (-3 FPS) | Acceptable stability fix | | PC (Steam Deck) | Low, 800p | 32-40 | 36-42 | (VRAM leak fixed) | Nixxes has tagged this as “under investigation
1.0.37 introduces “Safe Zone Margins” specifically for 21:9 and 32:9 resolutions. The UI now clamps to the visible display area. Note: The map screen still uses horizontal stretching, but Nixxes confirms a true 32:9 map is coming in 1.0.39. 4. VRR Flicker on PS5 (120Hz Mode) When playing on a VRR-enabled TV (LG C2, Sony A95K) with the Unlocked Framerate mode, a flicker occurred in dark caves and during night-time Corruptor fights.