Do not let your junior work on the main project in week 176. Assign them to a small mobile game (if unlocked) or a “Research Only” task. The main title needs veteran stats only. Part 4: The Review Algorithm – Hitting 10/10 In Game Dev Tycoon , reviews are calculated by: (Graphics + Gameplay + Story + Sound) / 4 - (Bugs * 0.75)
| Role | Primary Skill | Secondary Skill | Training Focus (Weeks 174-176) | |------|---------------|-----------------|--------------------------------| | Lead Designer | Gameplay | Story | Speed +5% | | Lead Tech | Graphics | Engine | Pre-rendered 3D (mandatory) | | Lead Artist | 2D Art | Sound | Adaptation to 3D | | Junior | (None yet) | Debugging | AI Logic (prep for next year) | game dev tycoon guide 176
This guide isn't just about surviving year 176. It’s about dominating it. We’ll cover the optimal research path, the secret "176 combo" for topic/genre pairing, staff management, and how to avoid the dreaded 4/10 "Boring" review. In Game Dev Tycoon , year 176 is significant because it marks the moment 2D Graphics hit their ceiling and 3D/Pre-rendered graphics become viable. Many players fail here because they cling to 2D sprites. Do not let your junior work on the main project in week 176
If you’ve searched for "game dev tycoon guide 176" , you’re likely past the tutorial phase and entering the most delicate transition period in the game. By game year 176 (roughly 1989-1991 in standard play), your small studio has unlocked the third generation of consoles, faced the RPG and Action-Adventure boom, and is now staring down the arrival of the nGage or mSystem — depending on your timeline. Part 4: The Review Algorithm – Hitting 10/10
Now go build that legacy.