Dark Souls Remastered 1.04 =link= -
When Dark Souls Remastered launched in May 2018, it was met with a wave of cautious optimism. Promising 60 FPS gameplay, upscaled textures, and a unified player base on a single dedicated server, it aimed to bring Miyazaki’s masterpiece to PlayStation 4, Xbox One, Nintendo Switch, and PC. However, as any veteran Undead knows, the road to a polished experience is paved with patches.
Are you still playing on version 1.04? Do you remember the "backstab vacuum" of launch? Share your memories in the comments below. And if this guide helped you, consider sharing it with a fellow Undead. dark souls remastered 1.04
For the Sunbros summoning into Gwyn’s boss room, for the invaders waiting in the Painted World, and for the lone Chosen Undead resting at Firelink Shrine—version 1.04 is the invisible hand that steady the camera, tightened the netcode, and let the legend of Dark Souls burn once more. When Dark Souls Remastered launched in May 2018,
Enter . Released in the summer of 2018 (and later integrated into the base version on Switch), this update wasn’t just another bug fix—it became the definitive version of the remaster. It is the patch that silenced the critics, stabilized Lordran, and remains the standard against which all subsequent tweaks are measured. Are you still playing on version 1
| Spell | Pre-1.04 Behavior | Post-1.04 Behavior | | :--- | :--- | :--- | | | 8 projectiles, full damage at max range | 7 projectiles, damage falloff after mid-range | | Wrath of the Gods | Uninterruptible casting | Can be staggered during the first 10 frames | | Great Combustion | 110 poise damage | 76 poise damage (cannot stun Havel monsters) | | Tranquil Walk of Peace | 20 second duration | 12 second duration |
If you are digital-only, you are likely on 1.06. But rest assured, all core improvements (durability fix, backstab reduction, matchmaking) originated in 1.04. Dark Souls Remastered 1.04 is more than a version number. It is a monument to what post-launch support should look like. It didn’t add microtransactions, loot boxes, or rework core systems for “modern audiences.” Instead, it made the existing world of Lordran function as it always promised: punishing but fair, lonely but connected.