With , DuskDuck aims to solve a common RPG problem: the feeling of linearity. The answer? A multiverse where every door leads to a functional, distinct world. Cross Realms -v0.2- By DuskDuck is not merely a patch; it is a foundational shift toward the game’s full 1.0 vision. What is Cross Realms? (A Quick Primer) For the uninitiated, Cross Realms is a turn-based tactical RPG set in the "Loom," a nexus of crumbling realities. The player assumes the role of a "Weaver," a being capable of stepping between dimensions. Each realm has unique physics, allies, enemies, and even time-flow mechanics.
The main quest advances past the "Anchor Crisis." After stabilizing The Ash Clock, the Weaver discovers that the Loom is not a natural phenomenon—it is a prison. The Auroral Engine houses the "First Weaver," a primordial entity who shattered reality intentionally to prevent a cosmic horror from breaching the "Outer Dark." Cross Realms -v0.2- By DuskDuck
DuskDuck has proven that version 0.2 is not a stopgap—it is a statement. The realms are calling. The Loom is fracturing. And your choices will echo across every shard of reality. With , DuskDuck aims to solve a common