Autosplitter Choppy Orc -

| Setting | Value | | :--- | :--- | | | On: Input detection (Swing axe) | | Split | On: Area trigger ID 0x74A3 | | Reset | On: Game over screen + ‘R’ key | | Comparison | Game Time (not Real Time) | | Prediction | Enabled (Anti-choppy mode) |

If your CPU spikes to 100%, the autosplitter’s background thread gets deprioritized. You will see the LiveSplit timer freeze for 1 second, then jump ahead.

Change this:

Open choppy_orc.asl in Notepad++. Look for the update function.

| Symptom | Probable Cause | Fix | | :--- | :--- | :--- | | No split at end of level | Game memory protection | Run LiveSplit as Admin | | Splits twice per level | Debounce error | Add sleep(10) to ASL script | | Timer stutters during boss fight | V-Sync conflict | Turn off V-Sync; use 60fps cap | | Autosplitter not showing in menu | Wrong game version | Downgrade Choppy Orc to v1.82 (the stable build) | The developer, T. Runic, recently posted on his Patreon that the long-awaited “Orc Redux” update will include native autosplitter support. Until then, the community script remains the gold standard.

A choppy autosplitter ruins good runs. A well-tuned autosplitter reveals the truth: whether you actually choked in the Lava Tunnels, or whether the timer just lied to you.

FurCleaver notes: “Most people disable ‘Prediction’ because they think it’s cheating. But Choppy Orc’s engine has variable load times. Prediction smooths the segmentation by 15ms. Without it, your run looks choppy even if it’s clean.” If your Autosplitter Choppy Orc is malfunctioning right now, use this matrix: