And then, the simulation breaks. Because some monsters are programmed to fall, not to fly. But we keep trying anyway. If you are looking to play a functional version, search for "Undertale: True Mercy Patch v0.4" or the "Dreemurr's Redemption" fangame. Note: You will likely need to patch your Undertale .exe to version 1.08 and disable your antivirus for the script injector. As always, back up your saves. The King’s judgment awaits.
Modders have to overwrite this by creating a "Memory Checkpoint." The simulator must literally hack the game’s save file mid-fight, tricking the engine into thinking you have already befriended Undyne, Papyrus, and Alphys and visited the True Lab before fighting Asgore. asgore fight pacifist simulator
Actually, the demand for a reveals a deeper, more sophisticated understanding of Undertale ’s themes. And then, the simulation breaks
The community has spent years debating this. Was Toby Fox making a point about the futility of absolute pacifism? Or was this a technical limitation of the game engine’s dialogue branching? If you are looking to play a functional
The standard game requires you to kill Asgore so that Flowey can resurrect him as Photoshop Flowey. It is a plot device. The simulator, however, forces the player to become a grief counselor. You have to listen to Asgore’s monologue about his dead children. You have to dodge his attacks without malice. It asks the player: Are you willing to bleed for someone else’s emotional trauma?
In a true Pacifist run, this is the only mandatory violent encounter (aside from the Toriel “test” which you can whiff). You must whittle Asgore’s HP down to zero. Only then does he admit defeat, only for Flowey to deliver the killing blow.