Short, Easy Dialogues

15 topics: 10 to 77 dialogues per topic, with audio

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February 22, 2018: "500 Short Stories for Beginner-Intermediate," Vols. 1 and 2, for only 99 cents each! Buy both e‐books (1,000 short stories, iPhone and Android) at Amazon (Volume 1) and at Amazon (Volume 2). All 1,000 stories are also right here at eslyes at Link 10.


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Dec. 18, 2016. All 273 Dialogues below are error‐free. NOTE: The number following each title below (which is the same number that follows the corresponding dialogue) is the Flesch‐Kincaid Grade Level. See Flesch‐Kincaid or FREE Readability Formulas, or Readability‐Grader, or Readability‐Score. These grade levels are not "true" grade levels, because the dialogues are not in "true" paragraph form (because of the A: and B: format). However, the grade levels are true in the sense that they are truly relative to one another.


A Home In The Desert -v0.4.5- By Misarmor -

For players who loved Firewatch ’s isolation but wished for more agency, or Don’t Starve ’s survival loop but craved less cartoon mania, this is your game. Download version 0.4.5. Pack your waterskin. Forget your old life. The desert is waiting, and it has room for one more soul willing to build something true. You can find A Home in the Desert -v0.4.5- By Misarmor on Itch.io and the developer’s official Patreon. As with all early access titles, check the community forums for known issues and save-game compatibility.

The controls remain deliberately tactile—every action from chipping flint to smoothing adobe takes real-time seconds that feel weighty. The graphics are stylized low-poly with a stunning dynamic lighting system that turns every sunrise into a painting. And the writing, sparse as it is, cuts deep when it appears. A Home in the Desert -v0.4.5- By Misarmor

There are no waypoints. No floating quest markers. Instead, the desert speaks in subtler tongues: the arrangement of bleached bones, the direction of sand ripples, the sudden appearance of a desert fox that watches you from a respectful distance. Misarmor has stated in dev logs that "the desert should feel like a character—not an enemy, but a stern teacher." For players who loved Firewatch ’s isolation but

In the vast, shifting sands of indie game development, where survival mechanics often blur into generic crafting templates, a singular title has begun to carve its own sandstone niche. A Home in the Desert -v0.4.5- By Misarmor is not merely an incremental update; it is a statement of intent. For fans of atmospheric storytelling, resource management, and slow-burn world-building, this latest version represents the most polished and emotionally resonant chapter of Misarmor’s evolving vision. What Is "A Home in the Desert"? At its core, A Home in the Desert is a hybrid genre experience—part survival simulation, part narrative-driven exploration, and part psychological introspection. Unlike the high-octane action of mainstream survival titles, Misarmor’s creation focuses on solitude, perseverance, and the quiet relationship between a lone protagonist and an unforgiving environment. Forget your old life

You awake with nothing but tattered clothes and fragmented memories at the edge of an endless dune sea. The sun is unforgiving. The nights are freezing. And somewhere, buried beneath the sands or hidden within ancient cliff dwellings, lies the key to understanding why you are here—and how to build not just a shelter, but a life. The jump to v0.4.5 is more than a bug-fix patch. Misarmor has described this build as a "stability and soul" update, bridging the gap between early proof-of-concept and the upcoming beta. Here are the critical changes veteran players and newcomers should know: 1. Enhanced Thermal Dynamics Previous versions tasked you with managing hydration and food. Now, v0.4.5 introduces a granular heat-stroke simulation. Moving during peak sun hours without a woven reed hat or light robe accelerates fatigue exponentially. Conversely, caves and mud-brick structures now offer genuine thermal relief. You’ll find yourself planning expeditions not by distance, but by the sun’s arc across the sky. 2. The Memory System Overhaul One of Misarmor’s signature mechanics is the "Memory Fragments"—scattered visions triggered by specific locations or crafted items. In 0.4.5 , these fragments are no longer linear. They now branch. Depending on when you find a fragment (day 5 vs. day 50) and how you’ve built your home (ascetic vs. elaborate), the flashback’s tone changes. This gives the desert a reactive personality, as if the landscape is testing your worthiness. 3. Expanded Crafting: Adobe & Glaze Early versions featured basic sandstone construction. Now, the tech tree has deepened. You can harvest clay from seasonal riverbeds (new dynamic water sources introduced in 0.4.5) and fire it in a kiln to create glazed ceramics for water storage. The titular "home" can now evolve from a lean-to into a multi-room adobe dwelling with ventilation shafts, storage niches, and even a rooftop star-map terrace. 4. Non-Linear Progression Previously, the desert’s western canyon was locked behind a tool gate. v0.4.5 removes artificial barriers. If you can figure out how to scale a cliff face using woven rope and sheer stubbornness, the whole map opens up immediately. This rewards creative problem-solving but punishes recklessness—a hallmark of Misarmor’s design philosophy. The Misarmor Touch: Atmosphere Over Action To understand A Home in the Desert -v0.4.5 , you must understand its creator. Misarmor (a pseudonym suggesting both "misunderstood armor" and a play on "mise-en-scène") is known for minimalist UI, poetic environmental storytelling, and a refusal to hold the player’s hand.

Version 0.4.5 doubles down on this. New ambient soundscapes—distant wind flutes, the groan of heat-shaken stone, the whisper of sand over ancient tiles—create an almost ASMR-like immersion. Players have reported that wearing headphones fundamentally changes the experience. The core promise of the title is the home itself. Unlike other survival games where "base building" means utilitarian cubes, A Home in the Desert treats architecture as ritual. Placing a hearth isn’t just about warmth; it’s about selecting the stone that feels "right." Painting a mural on a lime-washed wall requires gathering rare oxides from a salt flat miles away.



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